![]() ![]() I actually agree with Roland here, and he has a good point. internal path of your DAW (only because it’s more confortable to have that extra headroom/accuracy instead of having to constantly think about gain staging).processing of audio (to minimize rounding errors from multiple processing stages to accumulate).Only places you need more than 24 bits are: ![]() And if he/she has to boost some frequency band 20dB, the original mix is just crap. If your mastering engineer is going to squeeze dynamic range by more than 20dB, it sounds like Metallica, anyway. So you still have more than 20dB to play with in mastering/processing for. Difference between lowest sound you can hear and the one that causes pain is approx 120dB. With 24 bits you have 144dB of dynamic range. Metallica nothing else matters project cubase Offline#This avoids the need to dither, which should be the very last step and therefore should be done at the mastering stage, not before when you export your mix.Īnother reason would be offline processing, where you export a track for some external processing and then re-import the track again.Įxcuse me, but I have to disagree. ![]() One reason to use the 32bit file format would be when you pass your mix to the mastering engineer. But I may be wrong, and this has got me thinking about it more than once, thus my two questions.īy the way, I still love what’s in my 16 bits CDs collection… What I do is putting all my projects to 24 bits : I think it’s a good compromise between my audio interface resolution, S/N ratio, headroom and disk performance (both space and activity related). What’s the point for the 32 bits float format (aimed to give us more headroom, if I understand well), if you have to convert it again to 16 bits (or 24) at the export stage, with all the inherent problems levels wise, dithering, etc. by adding a little more latency) ? And if so, wouldn’t it be better to leave the choice to the user to do all the internal audio processing at the same format as his project audio files (16, 24 bits…) ? Is the conversion process taxing the responsiveness of the whole Cubase application (i.e. As far as I understand, everything is internally converted in 32 bits float, even if your project audio files are in a different format. Would like someone from Steiny to chime in, here, about this. ![]()
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